
The following are changes and fixes to 2017.1.0 features and regressions. WebGL: Fixed wasm build failure on MacOS caused by special characters in project path (899387).Scripting: Fixed memory leak in UnityWebRequest when Dispose is not called (862095).OSX: Fix for Apple filesystem (APFS) compatibility.iOS: Removed deprecated calls to wantsFullScreenLayout.Graphics: Fixed metal editor shader warmup (916950).Graphics: Fixed metal editor game view resize leak (918940).Editor: Fix transform precision issue when moving multiple objects.Animation: Proper deprecation of Animator.Stop() (903787).Animation: Performance optmization with complex blendtrees.Animation: Fixed crash when saving while transition previewer is running (910640).Animation: Fixed crash when previewing empty clips (909671).Animation: Fixed crash when disabling GameObject in OnStateMachineExit.



Editor: 2017 Editor now needs a new version of license.This is due to driver issues, so the problem will be addressed via a driver update, independently of Unity releases. VR: Rendering problems on Pixel Daydream when using 4x or 8x MSAA with single-pass stereo.Audio: On Windows, AudioSource attached to VideoPlayer produces choppy sound when game iterations are overrunning.2017.1.0f1 Release Notes (Diff since b10) Known Issues
